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the Game is more interesting and scary now because this has been reality. I can recognise myself, ” says an 18-year-old woman from Kristiansand, norway.

She has played the game previously also, the one when she ended up deleting it. About one month ago, she chose to re-download it.

It was both because it had been cheaper and because of koronaviruset, ” she says.

Many new users

According to Wikipedia has Plague Inc., that came on the market in 2012, gained many new users because of koronapandemien. The same thing happened at the ebolautbruddet a few years ago.

the Game should now be downloaded over 85 million times.

That it is popular is also confirmed by the babysitter.now, as recently reviewed game.

– the Game has been placed on the charts in the app stores, ” says an adviser on the apps and games in the babysitter Kris Leslie Munthe.

basically, he believes the game is not very problematic, but that what happens in the world now makes the subject more deeply.

– This type of games can make children more frightened than they have reason to be, ” he says.

Plague Inc. rating seven years in the Google Play and 12 years in the App Store.

He advises parents to put themselves into what the game is all about, before it may be downloaded. He points out that children are different. The one child copes with the good, can care one another.

– It is the parents that need to consider for it are those who know the child best, ” he says.

Kris Leslie Munthe in the babysitter thinks parents should put themselves into what the game is about before their children are downloading it.

Photo: the babysitter – a Little “spooky”

18-year-old in Kristiansand says that while she plays, the pop up alerts that make it all even more real.

– One alert can be, for example, “Italy warns martial law”. Then, when you see a similar warning come in real life, it is a bit “spooky,” she says.

– you Can understand that some react to the people playing this game now?

– Yes I do because koronaviruset has taken many lives, but at the same time, one must remember that it is after all only a game. By playing you learn something, including how the virus is transmitted and about resistance to the drugs, ” she says.

the Game operates basically with the name of Pax-12 of the disease, but this can the some use the change. The screenshot is from a user who has given the disease the name for the ongoing koronapandemien.

Photo: Screenshot from plague Inc. – Can get a wrong image

Teacher and one of the initiators behind the website spillpedagogene.en Tobias Staaby, believes, however, it is important that the players are critical.

– If one interprets the game as it is, one can end up with an incorrect picture of the world. There are a number of things that are not realistic. For example, there is no one who is healthy of the disease, ” he says.

Staaby believes that one does not necessarily learn as much of the game, but it can be very helpful if it is put in the proper context.

If it be taken in the use of a teacher who is critical and helps students to ask good questions, it can be a useful resource in teaching about, for example, diseases and infection.

Spillpedagogene, who believes games to a much higher degree should be taken in use in the Norwegian school, have made an arrangement for how to use Plague Inc. in teaching and learning. The programme is designed for 5. step and up, however, were made before koronapandemien was a reality.

READ: Psychologists believe popular virusfilmer can create fear

Tobias Staaby in spillpedagogene.no, saying that he in these times is not necessarily to recommend the very youngest to play the game without help from an adult who can help with putting it in a broader context.

Photo: private are Working with the new mode

On the website to Ndemic Creations, who developed and published the game, it says that the man behind the game had not seen for themselves what happens in the world now:

eight years ago, I had never imagined that the real world would come to resemble a game of Plague Inc., or that so many would use the game to help get through an actual pandemic.

James Vaughan

the Company recently donated 250,000 dollars to research on the covid-19. The sum is distributed on the World health organization (WHO) and the coalition for the prevention of epidemics and pandemics (CEPI).

the Company is also working to create a mode where players instead of spreading the disease, nor to defeat it to save the world.

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