In 1972, the UN General Assembly established the world environment day, commemorated worldwide on 5 June. This year’s theme — is dedicated to the conservation of biodiversity. All who are interested in nature and exploring the world, can find in the library “e-Moscow school” of various interactive apps related to the environment.
the Basics of the scientific approach to the study of ecology was founded at the turn of XIX–XX centuries, and science is considered to be only closer to the 1960-th years. It was then that the state of nature is beginning to seriously worry the humanity. To learn more about ecology and to test your knowledge will help the application.
the human Impact on the environment, living organisms and their community ceased to deny in the last century. It then appeared the major international organizations involved in the study of the structure and dynamics of environmental pollution. On threats to nature will tell online application “Global environmental problems”.
For a year one person produces half a tonne of waste, approximately 95 percent is deposited in landfills, releasing toxic substances for many years. However, 60 to 80 percent of garbage is recycled, which can be recycled. Organizing the separate collection of garbage at home, handing over the waste at collection points, people improve the environment and save resources. How to organize separate collection of waste, can be found in the Appendix.
That degrades the quality of human life and creates ecological imbalance? Why is it necessary to use less plastic? What are the types of environmental pollution? To find answers to these questions will help students.
Library “mesh” is a service of the project “electronic Moscow school”, developed by the information technology Department in conjunction with the Department of education and science. Today the library contains more than 45 thousand scenarios of lessons, over 110 million interactive educational applications, more than 1440 electronic textbooks and about 900 thousand units of atomic content (photo and video), as well as 348 textbooks, 245 works of fiction, five virtual laboratories and tasks, relevant content, OGE and EGE.